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Old Nov 08, 2006, 09:32 PM // 21:32   #1
Academy Page
 
Join Date: Apr 2006
Profession: Mo/Me
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Default a D/mo build for pve

this build got me through pve portion of nightfall and so far up to thk mission with original game. I'm using 16 in scythe by using scythe helm and sup rune. have 13 in mysticism and 3 in earth. my skills are as follows.

1.eremites attack
2.victorious sweep
3.mystic vigor
4. vital boon
5. mystic regeneration
6. avatar of dwayna
7. faithful intervention
8. rebirth

this isn't the true DAMMO build that i see posted alot where you bring bunch of monk healing spells and do crap for dmg. with this build i can usually maintain around +8 regen at all times, while still chaining my 2 attack spells. i use endgame zealous weapon eyes of the forgotten to keep my mana up along with 2, +2 energy runes. critique if you must but in my mind i don't think it can get much better. i have tested this build like i said finished nf with it and even farmed hydra with it also. depending on situation normally just need to change elite out for another form in certain areas to better suit the need.
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Old Nov 13, 2006, 03:35 PM // 15:35   #2
Academy Page
 
Join Date: Apr 2006
Profession: Mo/Me
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right now i'm messing around with taking away #1 attack skill and replace with heart of fury for the attack speed boost and burning degen. it works good but i think for it to be real efficient, i'm gonna need to get rid of rez when solo farming and keep the one attack skill, but put heart of fury instead of rez.... considering i'll be solo there will be no need for it. for group play though i am not sure what i'll do. maybe get rid of faithful intervention and put heart of fury there. gimmie some feedback on what you think would be best combo for my setup i have going.
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Old Nov 13, 2006, 07:04 PM // 19:04   #3
Ascalonian Squire
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Join Date: May 2006
Guild: TB
Profession: N/
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Nice build! I may test it myself to check how it works..

Some coments before that:
-Why 13 Mysticism? take that point away from myst and put it on earth.. That may improve vital boon ALOT, while still maintaining mysticism nice, specially for the energy management role
-Heart of fury is a quite nice enchant wich you should use if you´re soloing.. If not, maybe cut mystic vigor, or mystic regen.. there may be a monk on the team, and HIS work is to help you stay alive, while yours is DPS...
-Why sec monk? only for the hard rez? =p
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Old Nov 13, 2006, 07:18 PM // 19:18   #4
Academy Page
 
Join Date: Apr 2006
Profession: Mo/Me
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yes i'm only /mo because of the hard rez. otherwise i'd be a mesmer or something for there stances like elemental or physical resistance... or mantra of flame for when i am fighting fire mobs. i will try the build with little more earth see how that works out as of right now when vital boon ends i get a nice even 100 heal. i figured that was enough for that because mystic regen doesn't go up above +2 regen unless i put alot more points into earth, which i will not be doing.
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Old Nov 21, 2006, 12:42 PM // 12:42   #5
Ascalonian Squire
 
Join Date: Nov 2006
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Im running this build with a more eaven spread on the points..
Use heart of fury and Zealous Regen insted of Mystic Vigor and Rebirth.. (yes.. no ress skill..) But anyways..
Been using Avatar of Balthazar insted for the Armorbonus..

Had to unlock Mystic Regen with Factions.. Havent found were the skillcap is.. Im not even halfway... that might xplain why!

Sofar this build keeps me alive by good margin.. Mystic regen pips you by 3/enchant @ only 8 points.. thats a cheap lifesaver imo... best spent 1k factions i've made..

Nice base build.. thanks..
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